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Some movement in Florence doesn’t magically affect the Aztecs (until it actually spreads there).Institutions now cause a rubber-band effect on tech instead of a snowball effect.These are some nice properties of the new system over the old: We’ve decided to change how Institutions affect tech cost. Now I hand over the keys to who will talk about some changes to Institutions and the AI for 1.32 We also changed when the AI released vassals for being over the governing capacity to be a much higher threshold, and also giving lucky nations a nice little boost to their governing capacity. nerfing, the native development growth for 1.32, as it is completely unrealistic and does not work with the rest of the game. Also added a relation penalty that increases each month that a tribe is inside tribal land of another country.Īnd of course we are rebalancing, i.e. There are also penalties for migration into winter territory.
![europa universalis 4 ottoman europa universalis 4 ottoman](https://i.redd.it/kdz06end3w451.jpg)
We also added in cooldowns for migration into non-owned lands, made costs for adding tribal land that scales with owned provinces and development. When it comes to natives, we added a new reform to slow down the path to becoming a duchy for settled tribes, as well as adding feudalism as a requirement. We made some tweaks to curry favors, so that it now relies far more on relative military power, so it's harder to gain for a smaller, weaker nation. Send Papal Legate- Also adds 10% cheaper annexation costs.Indulgence for Sin - Now gives +10% Improve Relations.Bless Ruler - Now also gives +10% Land Morale.The catholic curia powers are gaining some improvements in 1.32 as well, with all getting another bonus and here are some examples. Liberty desire now also increases for the subjects when you concentrate their development. We also fixed the way you could concentrate development twice, by first owning it, and then from the released vassal. Any “monarch points” left over are then lost.Ī shout out to the post who inspired this new design! What is left is then used to “buy” development in your capital province.
EUROPA UNIVERSALIS 4 OTTOMAN FREE
These “monarch points” are then taken to the capital of your country, with a loss of 20% of points when applicable, as some countries have free concentrate development. This is then converted into monarch points in the source province(s), using the cost it would improve development in each of these provinces. Now when you pillage or concentrate a set of provinces, the horde “raze” function is called, but with 20% reduction of the development. While the other development diaries will focus mostly on what content we will add to the immersion pack, today we will talk about a lot of balance changes!Īs we all know, the Concentrate Development feature, while technically working as designed, has a few drawbacks, as it can become very unbalanced and immersion breaking.
EUROPA UNIVERSALIS 4 OTTOMAN PATCH
Meanwhile the core-team have been working on the major 1.32 patch which we aim to have out later this year. Some of our programmers and qa have been working diligently to create this new version for a long while now.
![europa universalis 4 ottoman europa universalis 4 ottoman](https://i.ytimg.com/vi/4Aqwi-_m9zI/maxresdefault.jpg)
This patch does not contain any bug fixes, improvements or balance changes, as we had to make sure we had a stable version for this release.
![europa universalis 4 ottoman europa universalis 4 ottoman](https://i.imgur.com/Vqcj6qY.jpg)
This week we’ll release 1.31.6, which is a compatibility patch for the launch on Epic Store, where EU4 will be freely available for a short period of time. Hello everyone and welcome to a rather meaty development diary for Europa Universalis IV.